May 15, 2009, 04:14 PM // 16:14
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#341
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Wilds Pathfinder
Join Date: Oct 2007
Profession: R/
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that means i can still farm uw :P
the assasin buffs are nice,better than teleporting to a random location.
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May 15, 2009, 04:16 PM // 16:16
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#342
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Academy Page
Join Date: Feb 2006
Guild: Gods of Glory
Profession: N/
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So when's the next skill update gonna be?
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May 15, 2009, 04:22 PM // 16:22
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#343
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by Bug John
skill balances are about pvp, pve "balancing" is a joke
"nerf this or nerf that so I can find a group with my xxx character" is just stupid, there will always be builds adapted to each pve area, and all the classes will never be welcomed in pugs
so, assassins, mesmers and monks are the only classes used in pve ? I don't think we're playing the same game
people don't want nerfs in pve, only a few QQers on this board want them, and they got it for ursan... now the builds are even more selective class-wise, and still as brainless as pve has ever been
go to spamadan d1, and ask people if they want perma to be nerfed, 80% of them don't even know what a perma is
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This.
Most of the people that want the PvE end nerfed are the ones here on guru that want to dictate how others play.
Go to most towns and ask if people want these nerfed and you will get a huge amount of nos and only a handful of yeses.
And yes I have done this.
SF isnt that bad. you have to bring a shitload of skills just to get 1 thing accomplished. You have to consets to get those times in UW. Its not the skill itself thats the problem.
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May 15, 2009, 04:27 PM // 16:27
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#344
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: [SCAR]
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*Ai Tei [Merchant] has arrived in the Great Temple of Balthazar.
FINALLY !!!
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May 15, 2009, 04:28 PM // 16:28
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#345
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Einherj3r
So when's the next skill update gonna be?
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August at the earliest I'm assuming, at this rate.
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May 15, 2009, 04:37 PM // 16:37
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#346
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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tryptophan signet is too good.
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May 15, 2009, 04:42 PM // 16:42
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#347
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Meh, it has to beat out stuff like PI and Finish Him! to get on a bar.
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May 15, 2009, 04:58 PM // 16:58
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#348
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Frost Gate Guardian
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Quote:
Originally Posted by Martin Alvito
Turns out that change documentation for this update will be written up after the fact. Revealing, no?
Gotta love post hoc reasoning for behavior.
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I guess you must have overlooked Regina's posting a couple of pages before this, where she gave the reasoning for the delayed Dev-Update:
Quote:
Originally Posted by Regina Buenaobra
The Developer Update will be posted next week. The entire studio had been preparing for an internal product review this week. The developers, QA, and the writing team have completely swamped with work in the lead-up to the review, so that meant there was no time to get the Dev Update written, sent through the approval process, and published in time for the update. We're sorry for the inconvenience.
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May 15, 2009, 05:03 PM // 17:03
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#349
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Given the masive thumbs down by teh community to this pathetic (lack of) update, I wonder if anyone from ANet community relations will bother engaging with us over thier conmplete failure to deliver on this one?
Seriously, from a management perspective, this update shoud trigger a few dressings down in the ANet board room, because any more like this and they may as well just cancel GW2 and shut down the servers, because they won't have a customer base left.
Very bad day in the office ANet, you need to figure out what we want and why you failed so badly this time round. All the pre release messages coming out indicated how happy you all were. The April update had some nice new additions, but without the skill balance its all pointless. I personally had high hopes for some BM skill updates, because as things stand, all the effort you put into the menagerie was wasted due to pets being pointless in the game.
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May 15, 2009, 05:07 PM // 17:07
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#350
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Lion's Arch Merchant
Join Date: Mar 2009
Location: Atreia
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Quote:
Originally Posted by Martin Kerstein
I guess you must have overlooked Regina's posting a couple of pages before this, where she gave the reasoning for the delayed Dev-Update:
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and this means what? you didn't have time to do a real update so decided to release one that failed miserably? and despite the smallness of the update you didn't have time to write notes about it?
Or maybe once the "balance" was released you realized how bad it was so actually need more time to be able to try and provide the concept behind this balance in a way that doesn't prove that it is totally inept?
I would suggest in your next internal review you choose someone who actually understands skill balancing, that this person can be bothered to listen to the community about what is wrong with the game & look at the threads complaining about the broken builds in both PvE and PvP and give them the resources to actually fix these things before this game becomes a total mess.
It isn't hard to figure out what is broken in PvE or what is broken in PvP all you actually need to do is listen to your playerbase for once
Last edited by Toxic OnyX; May 15, 2009 at 05:10 PM // 17:10..
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May 15, 2009, 05:12 PM // 17:12
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#351
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Frost Gate Guardian
Join Date: Jun 2007
Profession: P/
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Quote:
Originally Posted by Hailey Anne
This.
Most of the people that want the PvE end nerfed are the ones here on guru that want to dictate how others play.
Go to most towns and ask if people want these nerfed and you will get a huge amount of nos and only a handful of yeses.
And yes I have done this.
SF isnt that bad. you have to bring a shitload of skills just to get 1 thing accomplished. You have to consets to get those times in UW. Its not the skill itself thats the problem.
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I highly doubt you know for sure if things will go that way. And even if it does that doesn't make it right. A lot of people liked Ursan back when it came out and they nerfed it. Flawed logic, too bad eh? Perma sins make the game even more pathetic than ursan did. Running full dungeons without much effort? Sorry but that can't be what anet originally planned, though who knows what they think with all these lame updates.
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May 15, 2009, 05:15 PM // 17:15
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#352
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Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
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Quote:
Originally Posted by Fay Vert
Given the masive thumbs down by teh community to this pathetic (lack of) update, I wonder if anyone from ANet community relations will bother engaging with us over thier conmplete failure to deliver on this one?
Seriously, from a management perspective, this update shoud trigger a few dressings down in the ANet board room, because any more like this and they may as well just cancel GW2 and shut down the servers, because they won't have a customer base left.
Very bad day in the office ANet, you need to figure out what we want and why you failed so badly this time round. All the pre release messages coming out indicated how happy you all were. The April update had some nice new additions, but without the skill balance its all pointless. I personally had high hopes for some BM skill updates, because as things stand, all the effort you put into the menagerie was wasted due to pets being pointless in the game.
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I'm sorry but this forum doesn't represent the entire community. If it did Guild Wars has hands down, the worst community for any online game in existence.
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May 15, 2009, 05:17 PM // 17:17
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#353
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Quote:
Originally Posted by Apollo Smile
I'm sorry but this forum doesn't represent the entire community. If it did Guild Wars has hands down, the worst community for any online game in existence.
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Counter-Strike?
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May 15, 2009, 05:21 PM // 17:21
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#354
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Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
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Quote:
Originally Posted by Sarevok Thordin
Counter-Strike?
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Not even close!
Keep in mind thats "IF" a fansite like this was the entire community. Obviosuly its not. Same reason polls on these sites are pointless.
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May 15, 2009, 05:24 PM // 17:24
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#355
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Academy Page
Join Date: Feb 2006
Guild: Gods of Glory
Profession: N/
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Quote:
Originally Posted by Apollo Smile
I'm sorry but this forum doesn't represent the entire community. If it did Guild Wars has hands down, the worst community for any online game in existence.
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Hey there! You seem to be new around the internet. Want me to show you around? Compared to others this forum is really well moderated.
You are right about it not representing the entire community. So what? If the other people don't care to post their opinion then it is not going to be heard.
Your argument is invalid.
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May 15, 2009, 05:24 PM // 17:24
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#356
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by Fay Vert
Given the masive thumbs down by teh community to this pathetic (lack of) update, I wonder if anyone from ANet community relations will bother engaging with us over thier conmplete failure to deliver on this one?
Seriously, from a management perspective, this update shoud trigger a few dressings down in the ANet board room, because any more like this and they may as well just cancel GW2 and shut down the servers, because they won't have a customer base left.
Very bad day in the office ANet, you need to figure out what we want and why you failed so badly this time round. All the pre release messages coming out indicated how happy you all were. The April update had some nice new additions, but without the skill balance its all pointless. I personally had high hopes for some BM skill updates, because as things stand, all the effort you put into the menagerie was wasted due to pets being pointless in the game.
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The vocal minority have spoken.
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May 15, 2009, 05:25 PM // 17:25
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#357
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by Faure
I prefer the balancing where you make underused skills as good as the overused, and therefore make people actually choose how they want to play, instead of just telling (forcing) what not to play.
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This. A thousand times this...
And the people still whinging about shadow form really need to get the plague.
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May 15, 2009, 05:31 PM // 17:31
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#358
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Frost Gate Guardian
Join Date: Jan 2009
Profession: Mo/A
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Quote:
Originally Posted by Einherj3r
Hey there! You seem to be new around the internet. Want me to show you around? Compared to others this forum is really well moderated.
You are right about it not representing the entire community. So what? If the other people don't care to post their opinion then it is not going to be heard.
Your argument is invalid.
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When a consumer isn't complaining, logic would denote they aren't upset with the changes. The amount of people who AREN'T bitching far outweighs the amount of people who are.
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May 15, 2009, 05:34 PM // 17:34
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#359
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Academy Page
Join Date: Feb 2006
Guild: Gods of Glory
Profession: N/
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Quote:
Originally Posted by Professor K
When a consumer isn't complaining, logic would denote they aren't upset with the changes. The amount of people who AREN'T bitching far outweighs the amount of people who are.
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Proof?
Listen to the people that actually are complaining and see if those changes cause an uproar amongst those that previously weren't complaining.
If they care you get the opportunity to please both parties, if they don't then well, they just don't care as much ;|
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May 15, 2009, 05:35 PM // 17:35
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#360
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Frost Gate Guardian
Join Date: Aug 2006
Location: Portugal
Guild: Cold Black Eyes
Profession: W/
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Quote:
Originally Posted by Professor K
When a consumer isn't complaining, logic would denote they aren't upset with the changes. The amount of people who AREN'T bitching far outweighs the amount of people who are.
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There you go trying to use magical terms like logic.
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